Current State of the Project


I've been working on this project for about three weeks now, it's built from scratch using C++ for the 'engine', SDL to handle cross-platform stuff like window management and input, and Lua/Sol for the data about the entities etc in the game world. I've also made the art myself using Pixaki. I'm gonna start a little devlog here when I add new things, but for now here is what I've got. Things that I've written that you can see examples of in the clip are:

  • animation (and animation in different directions)
  • character movement
  • collisions
  • map built out of tiles 
  • scrollable world
  • game camera
  • npcs with scheduled movement

Things that are in there that you can't see an example of in this clip:

  • interactions (eg. you can interact with an npc and it talks to you, or interact with a door that takes you to a new scene for example)
  • cursor that changes appearance when you hover over something interact-able

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