Next Jobs


The next things on my list to do....

  • Currently if the player collides with another object, it stops. However if another object collides with something else then nothing happens. You can see it in this video when the player (red car) collides with the moving car (the green one), the player can't move anymore but the green car just continues on it's path and drives over the red car. So I need to sort this out so that there is an appropriate response when a non-player object collides with something else
  • Also, when I first implemented the collision system I just made the colliders the same size as the entity sprite, but that's not really going to work. For example in this instance the car sprites have a shadow at the bottom of them, so the shadow can collide with things.... I don't want that to happen so that's also something to update

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