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Devlog

  • Small collisions update
    November 14, 2022 by mrspeppers
    I was on holiday last week so didn't get much done but here's what I did get done: updated collisions so that npcs or obstacles that have a collider component actually do something when there's a coll... Continue reading
  • Next Jobs
    November 07, 2022 by mrspeppers
    The next things on my list to do.... Currently if the player collides with another object, it stops. However if another object collides with something else then nothing happens. You can see it in this... Continue reading
  • Current State of the Project
    November 07, 2022 by mrspeppers
    I've been working on this project for about three weeks now, it's built from scratch using C++ for the 'engine', SDL to handle cross-platform stuff like window management and input, and Lua/Sol for th... Continue reading
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